NPC – Demon Artificer Corinne

6 August, 2010

Today, I’ll share with you an NPC character that I use in my game.

Corinne was born in servitude to the Amberguard family, a once wealthy and continually declining noble line. Luckily, her mistress was a naturally sweet and quiet noblewoman named Rie. Rie is also a static NPC with no character development, who is perfectly good as a storybook princess. Rie, being several years older, acted more as a doting older sister than as a master, which only caused a stubborn Corinne to insist that she do her job as a servant, or else “it would make her mother in heaven cry.”

Check out these gigantic scissors. Welcome to Paragon Tier, you freaks.

When Rie turned 16, the Amberguard family arranged Rie’s marriage to the wealthy rich suitor to offer. In order to stay with her mistress, Corinne hid in Rie’s carriage luggage. The moving and crying chest had to be opened after about 10 minutes leaving the house, due to Corinne’s motion sickness.

Anyway, after a mishap with some of the traps around the new Master’s house, it was found that Corinne had a special affinity for arcane automatons and construction, similar to a dragonmarked heir from House Cannith. She was blessed by the machine spirits.

As fortune turned out, the master of the house was a devil-worshipping sorceress who decided to summon demonic tinkerers and creators in order to teach Corinne to be her personal artificer. In exchange for her servitude, Corinne made the sorceress promise never to discard Lady Rie. Corinne, in turn, agreed to undergo the ritual to bind herself to the sorceress as her familiar.

In only a few years, the young artificer transformed what was once the mansion’s dungeon into a gigantic workshop, filled with cogs, steaming contraptions, and useless unreadable meters. As a familiar, she ages at the same rate as her master, who doesn’t age much at all. Sharing in her resistances, she can also work with volatile demonic materials, such as flesh and bile, without putting herself at risk.

Her demeanor depends on how Rie is treated, but it is likely that Corinne will try to befriend adventurers and try to help them in any way she can. She makes strange items with questionable usefulness. She can also repair weapons and armor (though a strange unreadable meter or a haphazard paint job may come with it). Any item she makes for the party, whether commissioned or not, has a biopunk/steampunk flair.

I play Corinne as a blindly loyal servant, always eager to help. She’s clumsy, hard-headed, and is often accidentally adorable. When roleplaying her, I speak for her in third person, because I, as a person, am not cute, nor am I adorable. She dresses like a boy servant, but because she doesn’t get out much and due to her young mental age, she doesn’t seem to mind when people mistake her for a boy. She is clingy, she cries easily, and is inexplicably athletic (pairs well with clumsy).

Her one exceptional trait is her affinity for machines. When she tinkers with machines, they always work, even if her methods seem unorthodox. If appropriate to your game, she yells, “WAAAAGH” at Orcs or half-orcs, trying to get them to yell back.

Here are some in-game examples of how Corinne interacted with the party in my game:

* Met with the party to deliver a message, using a hoverboard powered by an unholy combination of science and magic to cover the distance. Traded the hoverboard for a PC’s horse, because the hoverboard was more awesome.
* Repaired the Warforged after death. He now has some demonic chitin replacing certain armored plates.
* Offered to Arcane Lock a door in the manor. After the ritual was complete, six gigantic metallic locking mechanisms covered the back-side of the door. Corinne then crawled out of the window, fell into some dirt, then ran off. Ritual was successful in fending off the person intended.
* Came to a battle much too late, in the cockpit of a jury-rigged warforged juggernaut. One of its arms fell off and coup-de-graced an enemy. She was also stuck inside the machine and needed help getting out.
* When the Warforged Fighter was introduced to the party, Corinne was riding a tiny wagon that he was pulling, attached to a hook on his back. It was his idea, too.

If you need a lighthearted character, surrounded by demon-trust deals and attached to an NPC with a tragic past, or if you just want your PCs to fall in love with a little girl that looks like a boy, please use Corinne.

Either way, you’re as sick as I am.



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